Doom Impressions

I bought Doom when it was half off on Steam a while back and have been playing it here and there. I’m not quite sure what to make of it.

On the positive side, it’s a beautiful game, and it runs beautifully on my new gaming PC. It’s suitably fast and violent and hard on Ultra Violence. The chainsaw had me giggling like a kid when I found it. (Remember how the world thought the original Doom was over-the-top gruesome? Pretty funny to think about now.)

On the bad side, Doom has annoyingly long load times. This is a trend that I don’t like in newer generation games. I want to double-click the icon on the desktop and be playing in less than 30 seconds. Doom takes minutes to load up (on my new PC!), which makes me not want to click on that icon. Not to mention how long it takes between dying and respawning, a process that is supposed to be instantaneous in these kinds of games.

A game called Doom from id carries with it a certain expectation, and that expectation is running and gunning. But I feel like it strays too far from those roots. There will be 10 minutes of exciting shooter gameplay when you enter a new area, but it’s often followed by 10 or 20 minutes of trying to puzzle out where to go next or fiddling with weapon mods or worst of all, listening to 5 minutes of exposition from some unknown persona on an intercom. That’s not a component of shooters that I find enjoyable. It’s the, you know, shooting that’s the enjoyable part.

I’ve only played a few hours so maybe I’m missing something. (I wouldn’t expect a Doom-style game to be super hard to figure out though.)

Regardless, I’m still having an overall positive experience and plan to finish it.

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