Bye Vanguard and Wizardry Online

I’m sure you’ve all heard the news about SOE closing down Vanguard, Wizardry Online, and two other MMOs. Vanguard is a game that I always wanted to play more, but I could never seem to keep it on any kind of daily schedule. I always thought of it as a “crutch” game - I knew if there was absolutely nothing else to do, and I didn’t want to spend any money, I could always fire up Vanguard and be entertained for a little while.

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Bye Vanguard and Wizardry Online

I’m sure you’ve all heard the news about SOE closing down Vanguard, Wizardry Online, and two other MMOs. Vanguard is a game that I always wanted to play more, but I could never seem to keep it on any kind of daily schedule. I always thought of it as a “crutch” game - I knew if there was absolutely nothing else to do, and I didn’t want to spend any money, I could always fire up Vanguard and be entertained for a little while.

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WoW – Who to Boost

I am blatantly stealing TAGN’s post subject here, which is the question of who to boost to 90 for Warlords of Draenor. My situation is a lot different than his though, because I only play WoW when I’m really bored with other games, and my highest-level character has only recently broken into the Wrath of the Lich King era of the game. Hunter? This was the second character I created when I started WoW in 2006, and my second-oldest surviving MMO character.

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WoW – Who to Boost

I am blatantly stealing TAGN’s post subject here, which is the question of who to boost to 90 for Warlords of Draenor. My situation is a lot different than his though, because I only play WoW when I’m really bored with other games, and my highest-level character has only recently broken into the Wrath of the Lich King era of the game. Hunter? This was the second character I created when I started WoW in 2006, and my second-oldest surviving MMO character.

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Changing the Holy Trinity

I read Scree’s A Snapshot of Pantheon, an excellent summary of the things that Brad McQuaid wants to do with Kickstarter MMO Pantheon: Something of Something. I’ll save most of my comments on Brad’s game vision for another post, or never, because I don’t think it will get funded. The part about changing the Holy Trinity model is what stood out to me today. Apologies for quoting so much of this:

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Changing the Holy Trinity

I read Scree’s A Snapshot of Pantheon, an excellent summary of the things that Brad McQuaid wants to do with Kickstarter MMO Pantheon: Something of Something. I’ll save most of my comments on Brad’s game vision for another post, or never, because I don’t think it will get funded. The part about changing the Holy Trinity model is what stood out to me today. Apologies for quoting so much of this:

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GW2 The Hidden Origins of Madness

Due to a devastating blizzard of perhaps a half an inch of fine powdery snow, I had 2 extra hours one morning to look at The Origins of Madness, the new Living Story content for Guild Wars 2. I patch up, log into my Necro, and I have mail telling me to go to Lornar’s Pass. Naturally it’s one of the places my Necro hasn’t been so I can’t fast-travel there, so I get out my Norn Ranger, who has been all through those wintry mountains.

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GW2 The Hidden Origins of Madness

Due to a devastating blizzard of perhaps a half an inch of fine powdery snow, I had 2 extra hours one morning to look at The Origins of Madness, the new Living Story content for Guild Wars 2. I patch up, log into my Necro, and I have mail telling me to go to Lornar’s Pass. Naturally it’s one of the places my Necro hasn’t been so I can’t fast-travel there, so I get out my Norn Ranger, who has been all through those wintry mountains.

Read More…

Rift – What’s It Going To Take?

I read a fluff article on MMORPG.com about 5 Things Rift Must Do In 2014, which got me thinking. What would it take to get me to play Rift again on a daily basis again in 2014? Well, the answer is pretty simple: Give me an expansion with new zones and more levels. (Alternately, if I totally ran out of stuff to do in other MMOs I’m playing, I would probably play Rift.

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Rift – What’s It Going To Take?

I read a fluff article on MMORPG.com about 5 Things Rift Must Do In 2014, which got me thinking. What would it take to get me to play Rift again on a daily basis again in 2014? Well, the answer is pretty simple: Give me an expansion with new zones and more levels. (Alternately, if I totally ran out of stuff to do in other MMOs I’m playing, I would probably play Rift.

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FFXIV Miqo’tes at Studio 54

My Miqo’te archer is closing in on 50. With the crazy ridiculous bonus experience gained from a Low-Level Duty Roulette, she should get there tonight, Friday the 17th. (I write most posts in advance, by the way.) My archer has been going through some seriously odd fashion phases in the last ten levels. Everything was fine at first. She had a suitable outfit that reflected her spunky, squirrel-tailed, no-nonsense, tomboy attitude through most of her leveling.

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FFXIV Miqo’tes at Studio 54

My Miqo’te archer is closing in on 50. With the crazy ridiculous bonus experience gained from a Low-Level Duty Roulette, she should get there tonight, Friday the 17th. (I write most posts in advance, by the way.) My archer has been going through some seriously odd fashion phases in the last ten levels. Everything was fine at first. She had a suitable outfit that reflected her spunky, squirrel-tailed, no-nonsense, tomboy attitude through most of her leveling.

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How Long Should Dungeons Take?

I’ve been trying to figure out the optimal length of a dungeon run. There’s a point beyond which the dungeon goes from “this is really fun” to “oh god I can’t escape and this is never going to end.” It’s usually a hard line, too. It’s never a gradual process. One minute things are great, and the next minute it’s a life-draining death march from which you can’t escape. For me I think that mark is around 30-35 minutes.

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How Long Should Dungeons Take?

I’ve been trying to figure out the optimal length of a dungeon run. There’s a point beyond which the dungeon goes from “this is really fun” to “oh god I can’t escape and this is never going to end.” It’s usually a hard line, too. It’s never a gradual process. One minute things are great, and the next minute it’s a life-draining death march from which you can’t escape. For me I think that mark is around 30-35 minutes.

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Life Without MMO Guides

Have you ever wondered why there are so many MMO guides out there? Step-by-step walkthroughs and so forth? I think I know the answer. It’s because without Internet guides, most MMO game players would simply stand in one place and stare at the screen, paralyzed and unable to figure out what to do or how to do it. You can tell this from watching the global chat of a game that is in closed beta.

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